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Eso Update 33 Patch Notes

Update 33 Combat Changes & New Dungeons Coming With Ascending Tide

ESO 2022 DLC Ascending Tide Legacy Of The Bretons

Legacy Of The Bretons Begins in 2022 With Ascending Tide DLC along with Update 33, gainsay changes, and Coral Aerie & Shipwright's Regret.

Ascending Tide DLC Content And Update 33

If you lot missed out on all the stuff and things announced during The Elder Scrolls Online Global Reveal Event last week you tin find a epitomize in this past article.  Since and so nosotros have learned a fiddling more. There is A LOT to talk nearly!  Some of the primal highlights are summarized in this article.  Y'all can check out the Full patch notation stream on the Twitch Replay.

ESO Coral Aerie DLC Dungeon

Coral Aerie DLC Dungeon

Captain Kaleen is dorsum to lead a daring rescue of a former crew member from the Ascendant Lodge!  Located in a small island virtually the Summerset Isles, the disgruntled faction is led by the menacing Ascendant Lord who has also stolen something that must be recovered with Captain Kaleen'southward help.

Coral Aerie will exist a new 4-player dungeon that can exist reached through Summerset.  Specifically, it will exist located in northern Summerset, north of the Veyond Wyte Wayshrine.

In that location volition be unique Undaunted Monster Mask sets and various achievement awards that include body and face markings, unique mementos, titles, and housing items.

The item sets from Coral Aerie are the Maligalig's Maelstrom (low-cal), Gryphon's Reprisal (medium), and Glacial Guardian (heavy).  The Monster Prepare is Kargaeda.  Please refer to the previous article for the full stats of these sets.

ESO Shipwright's Regret DLC Dungeon

Shipwright'due south Regret DLC Dungeon

Shipwright's Regret and its thick fog and haunted surroundings hibernate the secrets of the finest shipbuilders in Tamriel when we bring together Helm Za'iji's mission.  Located east of Fell'southward Run in Rivenspire, this dungeon and Coral Aerie include a normal version, a challenging veteran version,, and actress-challenging hard mode boss encounters.

The item sets from Shipwright'due south Regret are the Tempest-Cursed's Revenge (light), Spriggan's Vigor (medium), and Turning Tide (heavy).  The Monster Ready is Nazaray.  The total states of these sets can as well be found in the previous commodity.

Two New Mementos

While a brief screenshot was shown during the global reveal, we do know that we will take the Guardian's Frozen Shard Memento which tin be obtained by completing the Coral Aerie dungeon on Veteran difficulty.  The Maormer Ocean Pearl Memento can exist obtained by completing the Seafaring Sleuth accomplishment, which requires certain activities in BOTH Coral Aerie and Shipwright'due south Regret.  Additionally, the dye called Drowned Cobalt can exist obtained by completing BOTH Shipwright's Regre and Coral Aerie on Veteran difficulty.

New Achievements And Titles Are Being Introduced

  • Gryphon Handler – can be obtained by completing the Superior Full-blooded achievement, which requires beating Coral Aerie on Hard Style.
  • Tide Turner – can be obtained by completing the Shove Off accomplishment, which requires completing Shipwright's Regret on Hard Mode.
  • Coral Caretaker – tin can exist obtained by completing the Land, Air, and Sea Supremacy achievement, which requires chirapsia Coral Aerie within 25 minutes on Hard mode without a group member expiry.
  • Privateer – tin can be obtained by completing the Zippo Regrets achievement, which requires chirapsia Shipwright's Regret within 25 minutes on Hard way without a grouping member death.
  • Aerie Ascender – can be obtained by completing the Tentacless Triumph achievement which requires completing Coral Aerie on Hard mode without the benefits of any covenants.
  • Shipwright – can be obtained by completing the Sans Sprint Support achievement which requires completing Shipwright's Regret on Hard style without the benefits of pacifying tormented spirits.

Annihilarch'southward Chosen and Fargrave Guardian Motifs

The Annihilarch's Called motif can be obtained by completing Oblivion Portals.  Its mode item, Blaze-Veined Prisms, can besides be obtained this mode.

The Fargrave Guardian motif can exist occasionally obtained by completing Fargrave World Boss daily quests.  Its way item called Indigi Lucents can also exist obtained this way.

New Furnishings And New Undaunted Busts

To commemorate victory in Coral Aerie and Shipwright's Regret, completing these dungeons on ANY difficulty unlocks the purchase of two new achievement furnishings from the Undaunted Quartermasters – a gryphon nest and an eerie hanging lantern.

ESO Seaveil Spire Housing Preview

Seaveil Spire New Habitation With Undersea Courtyard

We got a great preview of this home during the Global Review.  You tin detect more images of this HUGE business firm and the amazing underwater views in the previous article.  Seaveil Spire can exist entered via the docks in Betnikh or purchased from the Crown Store.

Business relationship Broad Achievements Are Coming

With the base game Update 33, Near of your Achievements will exist tracked on an account-broad level.  There are some exceptions and they are as follows:

  • Enchanting Rune knowledge Achievements (and the noesis of Runes in general)
  • Motif Crafting cognition
  • Lorebooks read, including Eidetic Retention and Shalidor's Library
  • Skyshards obtained past a character
  • Public Dungeon Group Upshot achievements
  • Dragonguard Sanctum daily achievements

The benefit this offers is that you will be able to purchase items and Artifact Leads that require Accomplishment completion so long as at least 1 of your account characters has completed that achievement.

Titles volition be account-wide pregnant the titles you've earned on a character will be able to exist used on all characters.

In order to actuate that necessary log to annals the Achievements and Titles, you will need to log in to each of your characters later on the Update.  Please notation that if you delete a character before logging into them that character's accomplishment data will be lost.

An additional annotation should be made that the Undaunted skill line progression will be rebalanced.  You can now obtain Undaunted reputation (level) when completing the quests plant in instanced dungeons and the amount of reputation you gain for completing Undaunted dailies will as well be increased.  They take besides removed Undaunted gild progression from Undaunted achievements.

ESO PVP Special Reward Crafting Motif Set Dragonguard

PVP Dragonguard Berserker Armor Outfit Way

Dragonguard Berserker Armor outfit style can now be obtained from the Purple Metropolis Vaults.  This unique armor visual is unique to those who tin larn information technology ONLY through PVP activeness.  Your chance of obtaining i of these styles works similarly to that of obtaining a Nibenese Court Wizard style page – having a college Tel Var Stone multiplier increases your chances of obtaining a new Style Page.  In an effort to retain the prestige of this appearance, the items attained for this outfit CANNOT exist traded.

New PVP Items Sets Coming Shortly

Rallying Cry (Light)

  • 2 items:  Adds 657 Disquisitional Chance
  • three items:  Adds 1096 Maximum Magicka
  • iv items:  Adds 657 Disquisitional Adventure
  • 5 items:  While Battle Spirit is active, critically healing yourself or an ally causes you lot and up to 11 other group members within 12 meters to proceeds 300 Weapon and Spell Damage, and 1650 Disquisitional Resistance for twenty seconds. Each grouping member affected reduces the Weapon and Spell Damage by 15 and the Critical Resistance by 83. This upshot can occur one time every fifteen seconds.

Hew and Sunder (Medium)

  • 2 items:  Adds 1096 Maximum Stamina
  • 3 items:  Adds 1096 Maximum Stamina
  • 4 items:  Adds 129 Weapon and Spell Damage
  • 5 items:  When you bargain damage with a Heavy Attack, proceeds 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur one time every 7 seconds.

Demanding Aura (Heavy)

  • ii items:  Adds iv% Healing Taken
  • three items:   Adds 1206 Maximum Wellness
  • 4 items:  Adds 1487 Armor
  • 5 items:  When yous deal Direct Damage, you have a 10% adventure to create an area under the target that detonates after 1 second, applying Enervating Aura for ten seconds. Enervating Aura lowers the Wellness Recovery, Magicka Recovery, and Stamina Recovery of enemy Players by 129 per player hit. This effect can occur one time every 15 seconds.

Three New Monster Mask Sets From Regal City

Nunatak Set

  • 1 item:   Adds 1487 Armor
  • two items:   On dealing Frost Damage, create an area under the target for 6 seconds that applies Chilling Bite every second. Chilling Bite deals Frost Impairment and applies a stacking 25% snare for 4 seconds. At 4 stacks, the enemy is immobilized and gains Major Brittle for iv seconds, causing the target to take 20% increased Disquisitional Damage. This event can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Lady Malydga

  • i item:  Adds 1487 Offensive Penetration
  • 2 items:  When you bargain Straight Damage to a target inside 12 meters, create an area that subsequently 1 second, chop-chop moves forwards and and then returns, dealing Shock Damage and applying Pocket-size Enervation for 5 seconds, causing the target to deal ten% less Critical Harm. This effect tin can occur one time every 15 seconds and scales off the higher of your Weapon or Spell Harm.

Baron Thirsk

  • 1 particular:   Adds 129 Stamina Recovery and Adds 129 Magicka Recovery
  • 2 items:  On dealing expanse Straight Damage, mark a target for 6 seconds. Every 2 seconds subsequently, an Explosive Scamp is spawned nearby and detonates after i second, dealing Magic Damage to upward to 6 enemies within four meters and applying Minor Timidity for ten seconds, draining ane Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This event can occur one time every 25 seconds and scales off the higher of your Weapon or Spell Damage.

Perfecteds Unlock Not-Perfecteds In Detail Set Collections

When you lot unlock any individual slice of a Perfected Detail Set, y'all will not AUTOMATICALLY unlock the SAME piece of it's Not-Perfected counterpart!

ESO Deconstruction Assistant Giladil The Ragpicker

Giladil The Ragpicker, The Deconstruction Assistant

As with other assistants, players in your grouping or visitors in homes have admission to her services.  She can merely exist used while adventuring in non-PVP areas or can be placed in homes.  Using Giladil's services does accolade inspiration the same way deconstructing items at a crafting station does however she will non permit for crafting or refining nor volition she allow you lot access to deconstruct for crafting skills you exercise non have.  Crafting abilities that affect any deconstruction notwithstanding utilise when using Giladil.

ESO 2-Person Mount With Companions Or Group Member

Two New Multi-Rider Mounts Coming Soon

The Duo-Dynamo Dwarven Spider and the Thousand Pillion Typhoon Horse tin be found in a new Mounts Category of the Crown Store called Multi-Rider Mounts.

These mounts can hold a maximum of two player characters or betwixt you and a Companion.  One volition be a driver and the other a passenger.  The possessor of the Multi-Passenger Mount is ALWAYS the driver and the passenger seats can but exist interacted with by an active group member.  When the driver dismounts, the passenger will be dismounted equally well.

A Whole Store Load Of New Furnishings With the Mastercraft Mediator

Rolis Hlaalu, the Mastercraft Mediator, volition have 7 new furnishing plans available for purchase as follows:

  • Diagram: Deadlands Throne
  • Design: Deadlands Tapestry, Mehrunes Dagon
  • Pattern: Alinor Easel, Carved
  • Praxis: Deadlands Puzzle Cube
  • Design: Blackwood Provisioning Station
  • Formula: Fargrave Water Globules, Static
  • Sketch: Fargrave Window, Thousand Medallion

Faustina Curio, Rolis' trusty assistant, has prior furnishing plans for sale at reduced writ voucher prices.  Those items include:

  • Diagram: Deadlands Torture Rack
  • Pattern: Leyawiin Tapestry, Hunting Political party
  • Pattern: Leyawiin Divider, Carved Starfish
  • Praxis: Leyawiin Hearth, Carved Wood
  • Pattern: Leyawiin Bowl, Squid Special
  • Formula: Blackwood Cottage Painting, Unframed
  • Sketch: Leyawiin Lightpost, Ornate

Additionally, she has arranged upward the previous gear up of furnishing plans into a new Markarth Furnishing folio which can be purchased for 700 writ vouchers and contains the post-obit plans:

  • Diagram: Dwarven Minecart, Ornate
  • Pattern: Solitude Yarn Rack, Colorful
  • Design: Solitude Well, Noble
  • Praxis: Confinement Hearth, Rounded Tall
  • Formula: Vampiric Cauldron, Distilled Coagulant
  • Blueprint: Provisioning Station, Solitude Grill
  • Sketch: Dwarven Crystal Sconce, Mirror

Blackwood Journeyman and Principal Furnisher'due south Documents which comprise random Leyawiin recipes constitute in Wester Skyrim are now available for purchase from Faustina.

20 new Fargrave Structural Furnishing Recipes can also be establish in Deadlands Advantage Coffers which can be obtained by completing Earth Boss or Devle boss daily quests in Fargrave.  These include a huge variety of walls and platforms besides as a rope bridge, windows, door, matching doorframe, and more than.  Note that this does require the Deadlands DLC or Eso + access.

Combat And Power Changes

Player abilities that scale with your offensive stats, Weapon Damage and Max Stamina, will at present dynamically calibration with the highest of your offensive stats.  In that location are a couple of abilities that take not received adjustments to their scaling and those are Backfire (and morphs), Conjured Ward (and morphs), and Annulment (and morphs).

I realize this can be somewhat confusing and the initial impression could be incorrect assuming that it will RESTRICT build variations but in fact, information technology offers More than options and more variables to consider towards overall and hybrid builds.  This is going to allow so many more Viable options!  Be certain to check out my Twitch PTS Note Stream where I explicate this all in full and give you specific examples to make sure you understand the upcoming changes.

Dragonknight Power Changes

  • Ardent Flame
    • Fiery Breath
      • Engulfing Flames (morph): This morph'south bonus harm taken at present scales with a mixture of your Weapon and Spell Damage, rather than Spell Harm and Max Magicka. The cap is reached when your combined Weapon and Spell Damage is over 9000!
    • Searing Strike
      • Burning Embers (morph):
        • This power at present heals for up to 100% of the harm done any fourth dimension it deals damage, rather than up to 75% of the total damage done when the outcome ends.
        • Stock-still an issue where this morph'southward heal could critically strike, despite being based off of damage that could already critically strike.
  • Draconic Power
    • Spiked Armor: The returned harm from this ability and its morphs' now scales off a mixture of your Physical and Spell Resistance, rather than Spell Harm and Max Magicka, to help reinforce its identity of a tank ability.
    • Volatile Armor (morph): The Area of Effect harm from this ability now scales off your Concrete and Spell Resistance equally well, rather than Spell Impairment and Max Magicka.

Necromancer Power Changes

  • Os Tyrant
    • Bone Goliath
      • Pummeling Goliath (morph): Stock-still an issue where this Ultimate'southward Bash override did not receive the cost and cooldown adjustments that the core mechanic Fustigate got. It can now as well proc enchantments or poisons.
  • Grave Lord
    • Shocking Siphon
      • Mystic Siphon (morph): Fixed an result where this morph's Magicka restore was lower than the tooltip stated.
    • Skeletal Mage
      • Skeletal Archer (morph): Fixed an effect where this morph'due south harm was not increasing per assail as stated.
  • Living Death
    • Restoring Tether (morph):
      • Fixed an issue where this power and its morphs' marry healing were considered unmarried target instead of Expanse of Issue in some cases.
      • The heal from all of these abilities and their tooltips will now properly be tracked every bit Expanse of Effect.

Nightblade Power Changes

  • Bump-off
    • Assassinator's Blade
      • Killer'southward Blade (morph): Fixed an upshot where this ability could fail to exist recognized as a form or execute ability in some rare cases.
    • Grim Focus: Fixed an issue where the override for this power and the morph, Assassin Will, was thirty meters instead of the standard 28.
    • Teleport Strike: Fixed an result where this ability and its morphs' tooltips stated it had an instant cast fourth dimension, rather than its true 400ms cast time had since time immemorial.
  • Shadow
    • Path of Darkness: Made some back-terminate improvements to this ability and its morphs to ameliorate performance.
      • Refreshing Path (morph): This ability now heals i less time over its elapsing every bit a event of the back-finish adjustments mentioned above, just its total healing has been increased to ensure no changes in overall power take been fabricated.
  • Siphoning
    • Strife: Increased the damage of this ability and the Funnel Health morph past 5.6%.

ESO Sorcerer

Wizard Power Changes

  • Nighttime Magic
    • Crystal Shard
      • Crystal Weapon (morph): This ability will at present replace Imbue Weapon or its morphs afterwards casting, to help reduce the amount of burst potential it can offer with atypical moments.
    • Daedric Mines: Fixed an issue where this ability and its morphs' scaling coefficients did not lucifer the expected ratio of 1 Weapon or Spell Damage to ten.v Magicka or Stamina. This will result in it scaling less finer with Weapon or Spell Impairment but more than finer with Max Magicka or Stamina.
    • Encase
      • Shattering Prison (morph): Fixed an issue where this power's impairment was not considered an Area of Issue in many cases.
  • Daedric Summoning
    • Spring Armor
      • Bound Armaments (morph): Fixed an effect where this power was not being considered Direct Harm in some cases.
  • Storm Calling
    • Lightning Form: This ability and its morphs now last twenty seconds at base of operations, up from fifteen, to properly friction match the standard duration of Armor buff abilities.
      • Boundless Storm (morph):
        • This morph at present ranks upward to 30 seconds at rank upwardly, up from 23.
        • This morph no longer ranks up in ane.ane% damage done per rank.
      • Hurricane (morph):
        • The Area of Effect from this morph now grows at viii and 15 seconds, rather than 6 and 11.
        • Reduced the damage bonus per tick to eight%, downwards from x%. The full harm bonus will accomplish 160% at max stacks, up from 150%, resulting in slightly more damage.

Templar Ability Changes

  • Aedric Spear
    • Burning Light: This passive at present only deals Magic Harm, rather than Magic or Physical Harm, simply continues to scale off your highest stats.
    • Focused Charge
      • Explosive Charge (morph): Fixed an issue where the harm from this ability could non be dodged, similar to Stampede or Fell Pounce.
    • Piercing Javelin: This ability and its morphs at present bypass cake to alive up to their proper name.
    • Puncturing Strikes
      • Bitter Jabs (morph): This morph at present grants Major Brutality and Sorcery for 10 seconds later on casting, rather than Major Savagery for viii, as Lord's day Fire already grants Major Savagery and Prophecy at present.
    • Spear Shards:
      • Increased the range of this power and its morphs to 28 meters, up from 25 meters.
      • Reduced the radius of these abilities to 6 meters, down from viii meters, to friction match their visual furnishings and proper power budget.
    • Sun Shield
      • Radiant Ward (morph): Increased the shield scaling per enemy hit to 20% at rank 4, up from 9%.
  • Dawn'due south Wrath
    • Eclipse
      • Living Dark (morph): Reduced the snare potency of this morph to 40%, downwards from 60%
      • Unstable Core (morph): Fixed an issue where this power had a 100ms cooldown per result, rather than the listed 1 2nd, which created situations where it was dealing significantly more damage than intended.
  • Restoring Light
    • Sacred Ground: Fixed an issue where this passive was not working with Ritual of Retribution.

Warden Ability Changes

  • Animal Companions
    • Scorch
      • Deep Scissure (morph): Increased the duration of Major Alienation granted from this morph to ten seconds, upward from half dozen seconds.
    • Swarm
      • Growing Swarm (morph):
        • This morph now limits the number of active targets you tin have it on to ane.
        • Increased the damage of the Surface area of Effect portion of the ability by 50% to make up for the new limit.
  • Green Balance
    • Fungal Growth: Increased the healing of this ability and its morphs by 12.5% to meet the Area of Issue burst heal standards. Its cost remains the same since is covers significantly less area than the others.
    • Healing Seed:
      • Made some dorsum-finish improvements to this power and its morphs to improve performance.
      • Fixed an issue where the synergy granted from this power and its morphs, Harvest, was not playing visual or sound effects.
        • Corrupting Pollen (morph): This power at present prioritizes the lowest health enemies with Major Defile. Ragweed season is coming.
    • Lotus Flower:
      • Reduced the toll of this ability and its morphs to 1350, down from 2970.
      • The base ability at present grants Major Prophecy and Savagery while active.
        • Dark-green Lotus (morph): This morph now increases the number of targets healed to 2, upwardly from 1. It besides increases the healing of the Light Attack portion to 1500, upwardly from 1320, and the Heavy Attack portion to 4500, up from 3960, at rank 4.
        • Lotus Blossom (morph): This morph now increases the duration of the effects to lx seconds at rank 4, upwardly from 20.
    • Nature'south Grasp: Reduced the healing from this ability and the Nature's Embrace morph by ten%.
      • Bursting Vines (morph): Reduced the healing from this morph by 25% to ensure it is not stronger than other burst heal abilities, such as Rushed Ceremony.
  • Winter'due south Embrace
    • Crystallized Shield
      • Shimmering Shield (morph): Fixed an issue where Major Heroism would not refresh from this power after activating once.
    • Ice Armor
      • Ice Fortress (morph): Increased the duration of this morph to 25 seconds, up from 24, for slightly easier alignment of ability timers.

Weapon Ability Changes

  • 2-Handed

    • Disquisitional Charge
      • Disquisitional Rush (morph):
        • This power now ranks up in price reduction instead of i.1% damage done per rank.
        • Reduced the base of operations cost to 3510, downwards from 3780.
    • Momentum: This power and its morphs now as well grant Major Sorcery for their elapsing.
      • Forwards Momentum (morph):
        • Increased the concluding cost of this ability to 3240, up from 2700.
        • Increased the duration of Major and Modest buffs provided from this ability to 40 seconds, upwards from 20.
    • Opposite Slice: Increased the cost of this ability and its morphs to 2430, up from 2160.
      • Executioner (morph): This morph no longer ranks upwards in 1.1% impairment done per rank and instead reduces the price per rank.
      • Reverse Slash (morph): This morph'southward splash damage now ranks up to 100% of the original hit, up from 78% at rank 4.
  • One Hand and Shield

    • Power Bash: The damage from this power and its morphs are at present considered Fustigate damage and interrupts casting targets. This means the damage will increase with bonuses to Bash, as well every bit triggering events that require y'all to bargain Bash damage. It will non, however, inherit cost reduction bonuses to Bash.
      • Power Slam (morph): The bonus from this ability, Resentment, no longer stacks up to 10 times. It now simply increases the harm of your side by side Power Slam by 33%.
    • Shield Charge
      • Shielded Attack (morph): Increased the shield granted from this morph to 25% of your Max Wellness, up from 15%.
      • Invasion (morph): Reduced the base of operations cost of this morph to 3510, downwardly from 3780.
  • Dual Wield

    • Flight Dagger: This power and its morphs now likewise grant Major Sorcery.
      • Flying Blade (morph):
        • The base of operations version of this skill now besides grants Major Brutality and Sorcery later on casting, rather than only after using the teleport version.
        • Increased the harm of the teleport version by 50% to better reward its use.
  • Bow

    • Pointer Spray
      • Bombard (morph):
        • This morph no longer also snares targets.
        • This morph now reduces its price as the ability ranks upwards, rather than increasing the elapsing of the negative effects on information technology. The immobilize remains to exist 4 seconds as it was at rank 4.
    • Poison Arrow
      • Venom Arrow (morph): This morph now grants Major Brutality and Sorcery for 10 seconds after casting.
  • Restoration Staff

    • Blessing of Protection:
      • This ability and its morphs at present follow the Expanse of Effect burst heal standards, and as such, have increased the price to 4860, upward from 3510.
      • Increased the healing done from Blessing of Protection and Gainsay Prayer by approximately 36% and the duration of their furnishings to 10 seconds, up from viii.
        • Blessing of Restoration (morph):
          • Increased the healing done from this morph by 12.5%.
          • Increased the elapsing of the buffs provided to 20 seconds, upward from 16.
    • Steadfast Ward
      • Ward Ally (morph): This morph now reduces in toll as the ability ranks upwards, rather than increasing in shield size by i.1% per rank.

World Ability Changes

  • Soul Magic

    • Soul Trap: This power and its morphs at present only deal Magic Damage, but its damage volition withal scale dynamically.
  • Vampire

    • Vampiric Drain: Increased the damage done from this ability and its morphs past 50% per tick.
  • Werewolf

    • Piercing Howl
      • Howl of Desperation (morph): Fixed an upshot where this ability's bonus impairment to the target facing you could fail to work in many situations.
    • Pounce: Fixed an outcome where this power and its morphs' override abilities, Carnage, could be dodged and blocked despite being Damage over Time.

Guild Ability Changes

  • Psijic Order
    • Imbue Weapon: This ability and its morphs now all cost 2700, rather than 2715 for their Stamina versions and 3122 for its Magicka morph.

Alliance War Power Changes

  • Set on
    • Magicka Detonation
      • Proximity Detonation (morph): Fixed an outcome where this morph was not properly scaling with your Max Stamina if it was higher than your Max Magicka.

Bug Fixes, Adjustments, Other Improvements

There are a TON more adjustments and fixes and stuff and things that I didn't get over.  Many of these things are behind the scenes and you can read nigh them on the forum with the patch notes.  As I play through this content, I'll update y'all with annihilation that I recollect is relevant.

Every bit you tin can run across, we take a LOT to expect forward to!  And I have a LOT of testing to do.  If you don't already follow me on Twitch, delight do so.  Y'all tin can also bring together me on YouTube and if yous'd like more assist, please consider joining me on Patreon.

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Eso Update 33 Patch Notes,

Source: https://xynodegaming.com/eso-news-update-33/

Posted by: wojcikweepre82.blogspot.com

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